December 23, 2018

New Gear

Finally Santa Claus came to me! There is the latest work of GEARLAB right in front of me now. This has not been released to the world yet. I am deeply grateful to Mr. Chungshih Sun. Of course, I actually have to use this and return that feedback. Let's go to the sea! brrrrr...hahaha!

November 25, 2018

Renewaled!

For now, I have uploaded some renewal file for the website. I will check the behavior of each file for a while. Their layout varies depending on the resolution. How is your display? If you have some troubles, please let me know about it.

And, Stormtroopers are still being recruited. I expect your enlistment. Please give me your storm roll video. Then you can get the original sticker.

www.storm-on.com

November 18, 2018

A new design

I'm preparing a new design website of STORM ON. I also make a website of "QajaqJPN", so the design will be similar. As a workaround, I will renew the design. I am going to write most of the articles in English. Because, QajaqJPN will do the information dissemination to Japan. My targets are countries where Greenland style has not yet penetrated or friends who wants information about it. Anyway, it should be useful for some reason. Thanks!

October 24, 2018

New Sticker

A new sticker design will be up. I will use this for my activities next fiscal year. This is reinforced water resistance. Yes, just so you know, it's good for gears! (^^) Anyway, I'll inform you when it's finished on Facebook.

September 6, 2018

Movable!

He has already breathed "life" though slightly. So I have to make some expressions to his face as the next step. Anyway, he is ready for action!

August 28, 2018

Beginning of paddle making

Since weight painting was almost finished I started paddle making. It should be made so that there is no contradiction in the contrast in size with the character according to the actual size. Of course I would like to make a storm paddle. However, it may be unsuitable for explanation in general training. So, I will make a paddle as normal size. In short, it is important that the explanation in training is simple always. Even just a storm roll is complicated.

August 13, 2018

Weight Painting

Today, I started weight painting of "head" and "neck". That is the task of setting the degree of influence of the bone on the mesh. The intensity of the influence goes from blue to red (blue → green → red). Blue has low influence and red is strong. The following images confirms the movement of "eyeball controller", "head", "neck" and "jaw".




 Weight painting around the shoulder will be done tomorrow. It is a bit difficult to include the shoulder blades.


August 12, 2018

Constraints for the eyeballs control

I control the animation of the eyeball using some "Constraints".

・Fix the eyeballs to "Empty" with "Copy_Location". ("Empty" is set as a child of "Bone_Head")

・Create a controller for the eyeball and use "Damped_Track" so that the eyeballs always faces the controller.

・The controller has a structure that can control the left and right eyeball separately.

August 9, 2018

Inverse Kinematics

"Inverse Kinematicks" was installed on the forearm part.
There are two main ways to pose a chain of bones:
"Forward Kinematics" (FK) is the normal way of manipulating a bone chain, based on parent-child relationships. You need to rotate each bone individually.
Inverse Kinematics (IK) is another way, where the movement of the chain is determined by a "target" bone (and optionally a "pole target" bone) instead of the normal parent-child relationships. Basically you position the end of the chain, and the IK solver calculates what the rest of the bones need to do in order to make that happen.

In addition, "hand" has many joints in such a narrow area. That is exactly "complex" itself. In other words, in order to improve the efficiency of animation, I need to rationally use "constraint" and "expression".

August 7, 2018

Rigging

I have started rigging. Some bones were installed today and will be set "constraints" to them tomorrow. This process is important. In other words, the setting here affects the efficiency of future work. A life will live in him in a few days.

July 21, 2018

Edge

I tried to make the edge dynamic. It will change depending on the movement of the character and the angle of the camera. Please pay attention to the edge of the back of the figure. You will be able to see the change. The setting method will be explained later in "STORM ON".

June 20, 2018

Shaders

I succeeded in setting Comic shader by "Cycles". You will be able to see the details on my website updated soon. I will start making the "STORM ROLL 2018" based on this. In addition, I will also modify modeling and rigging. My viewpoint always emphasizes efficiency of work. That means that the staff at STORM ON is me alone. hahaha! (^^)

June 11, 2018

Cycles


Oh no! What should I do?"Blender Internal Render" will be deleted in the next version of BlenderI have to change the renderer of "STORM ROLL 2018" which is currently under construction to "Cycles". It's not impossible, but it takes a lot of trouble. Hmm....
OK, there is no way. I'll change some of settings for rendering way tomorrow immediately. (TOT)

June 10, 2018

Practice

I live in Chiba prefecture in Japan. It's close from Narita Airport, takes only an hour and half by car. Please check by Google Map "Futtsu cape". So If you have a chance to get Japan someday, I would like to practice with you! Let me know your schedule when it's decided. I'll welcome you always!
Thanks! (^^)/

June 7, 2018

Intraoral

Today, I changed jobs. I am a dentist.
In the mouth we have a structure that is more complicated than we imagined. That means, inside the flexible cheeks, a slightly flexible upper jaw, a tongue like soft body creatures, and rigid teeth living there. I feel a grudge against the Creator. My God, what an imperfect thing you made. hahaha!
My modeling work is still continuing. (^^)/

June 3, 2018

Reduction

I improved the processing speed and reduced the number of polygons of the character. This was not the result of using the "Reduction function", but myself selected an extra polygon, deleted it, and remodeled it. The edges of the back of the head should be an extension of the lines from the face. Considering the creation of facial expressions, the polygon configuration of the face is preferably a line along the arrangement of the muscles.

January 19, 2018

Got back with my ex.

Hi there,
Long time no see! How have you been?
Did you check "STORM ON" lately? I changed the design to the old type. You have to see it NOW!

In recent years, I went to various countries. Every one of them is a precious experience for me and they gave me many friends. I very much appreciate for your cooperation.
Now, I became the President of QajaqJPN again. So I'll do action for spread the Qajaq. For this purpose, I would like to be connected "STORM ON" and "QajaqJPN". "STORM ON" mainly transmits information to overseas friends, "Qajaq JPN" will function to expand information to domestic members. Anyway, I want to keep connecting every Greenland style friends. Thanks!