The motion of arms are related with the paddle. It's "constrain" function. The paddle is also forced by "Null. " It's "Pose Constrain." In short, the paddle can have a value of "Translation" and "Rotation" independently. Of course, "Scaling" also, as necessary.
The work of the textureing settled down as mentioned above. There are some parts where the boundary of several colors is conspicuous. However, it is not necessary to cleave an excessive labor on "feet." For the target of public presentation, I will shift to the next work. Of course, I will start this work again, if I worry about a "boundary" later. I meet the kayaker of Serbia or Canada today and will show them to Tokyo Bay. ummm, little windy.....;-)
This is test contribution. I'm creating the character used by "STORM ON" now. Today's work was the texturing to legs. It resembles the work which loosens tangled thread. My perseverance will be exhausted soon.