April 16, 2024

Quick Storm

 I uploaded my new animation yesterday. That is "Quick Storm Roll". In fact, there is no such roll in Greenland style rolls. I improved the normal storm roll to be more practical.

For those of you who can do a normal storm roll, I recommend you take this next step.


Well, I'm leaving for Europe the day after tomorrow. I look forward to seeing you there.

February 19, 2024

NAUTIRAID NOOK


Fabien from Nautiraid has provided me and James with a NOOK. We will be bringing this kayak to the STAY SALTY Tour 2024 this year for roll classes.




I'll be exploring the possibilities of this kayak as I paddle and roll, and will share it with you.




February 5, 2024

In Germany


We "STAY SALTY" will go to Germany after France, and will hold roll classes.
If you are interested in this, please contact Eck Hank (eckido@me.com).
Thanks! See you there!😉

February 4, 2024

STAY SALTY TOUR 2024

 


Long time no see. How are you?
I'm quite old now. lol
I turned 60 last year, which is the retirement age in Japan. Retiring from kayaking? No, that is still a long way off.😁😁😁

I formed a team called "STAY SALTY" with James who lives in Canada. And this year I will be touring Europe with him. That is the teaching of the Greenland roll. Of course, I'm mostly responsible for storm rolls. 
This time, we will visit the following countries.


France: April 20th to April 28th
Germany: April 30th - May 1st
Italy: May 3rd to May 5th
UK (Part 1): May 10th to May 12th
UK (Part 2): May 18th to May 19th

I would be happy to meet you somewhere in these countries.

October 19, 2019

Comparing


I have arranged the changes of the last few years. He is clearly changing. And I said goodbye to the previous version of Blender and now I am creating a character with ver.2.8. "Eevee" improves work efficiency. It gives me results instantly. I am very happy that the verification process can be greatly reduced. The following is not yet complete, but I have repeated trials and errors of expression with these new shaders.



STORM ON

October 16, 2019

Shader

After all, I chose a shader based on the use of “Eevee”. There were several candidates, but my favorite was “Eevee Toon Shaders (2.8)”. I also tried using "Toon-Pro (Eevee & Cycles)", but I didn't like the results of operability and expression. I am currently searching for an original expression method based on "Eevee Toon Shaders (2.8)". What should be noted is the splendor of “Eevee”. It can get almost the same rendering result in the viewport. This greatly improves work efficiency and shakes the sensitivity of the expressor.

STORM ON

October 2, 2019

Ver. 2020

I started working on the 2020 version. The character design has changed slightly and the rig system needs to be reviewed again. And Blender 2.8 comes with an interesting renderer called “EEVEE”. This rendering speed seems to be much faster. Does this increase work efficiency? I have a great expectation.

STORM ON